I promised an end to this particular series, so here it is.
The Shield spell in 5e Dungeons & Dragons doesn’t make a lot of sense as a force field. There is, however, a cinematic inspiration released only a few short years before the present edition that illuminates it: The Fellowship of the Ring. In it, we behold Gandalf holding the Balrog at bay with dazzling displays of power. Such a flare would easily explain the spell’s protection and its peculiar ability to ward off an otherwise unerring attack in the magic missile. Very hard to hit something when you’re snow-blind.
Speaking of which, that leaves us with the flying daggers seen in the magicians duel at the conclusion of The Raven. The aforementioned Magic Missiles. You can find the inspiration for everything if you look hard enough.
These posts have been lessons in both world building and game design. Pioneers are just learning, but systems must be understood in gestalt fashion if they are to provide satisfying worlds to read about or play in.
So, there you have it. I doubt I’ll write about the topic again. It’s been a fascinating excursion. I don’t know what I’ll write about next, but it will be some aspect of fantasy or science fiction.